

The other, slightly more reliable option, was to use Azalina Soulthief, a card that copies the opponent’s hand, to create your own King’s Ransom card. One option was to play a card such as Naturalize, which forces an opponent to immediately draw two cards, to get the opponent to draw the switch-back King’s Ransom card when their hand was already full, thus burning it.

On top of that, if you wanted to actually mess up your opponent with Togwaggle’s effect, you had to play an otherwise bad deck, which would be extremely risky.įor a second, though, things aligned and people found a way for Togwaggle to work, and it all depended on the Druid class’ ability to draw a crap-ton of cards.įilled to bursting with cards that allow the player to draw even more cards – Nourish, Wrath, Branching Paths, Ultimate Infestation – Druids could use their cards to draw almost their entire deck, then drop Togwaggle at the last moment to give their mostly-drawn deck to the opponent.įrom there, they just had to stop the opponent from switching decks back. Potentially disastrous, but not irreversible: If the opponent then draws and plays the “King’s Ransom” card that King Togwaggle shuffles into their deck, they can switch back.Īt first, players found themselves hard-pressed to find situations in which this mechanic would actually be good, as it essentially meant that your late-game plan depended entirely on what deck your opponent was playing. Togwaggle’s mechanic is simple but imaginative: When you play him, you swap decks with your opponent. Case in point: King Togwaggle, a Kobolds and Catacombs card that was initially dismissed as a fun-but-not-actually-good “meme” card on release, but has finally gotten its chance to shine in the Witchwood meta.
